Encyclopedia, Final Fantasy
- March 19, 2008
Final Fantasy VII: Crisis Core
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Following up to the US relase date of the FF7CC in the last post, here are some more surface touching informations for fans that are new to this FF7 series.
Crisis Core an action role-playing game developed and published by Square Enix for the PlayStation Portable. The game is a prequel to Final Fantasy VII (1997) and is also the fourth entry to the Compilation of Final Fantasy VII series, which also includes the games Before Crisis: Final Fantasy VII and Dirge of Cerberus: Final Fantasy VII, as well as the CGI movie Final Fantasy VII Advent Children (2005) and the anime, Last Order: Final Fantasy VII (2005). Production was overseen by Yoshinori Kitase, the director of the original Final Fantasy VII, with Hajime Tabata as the game’s director and Tetsuya Nomura as the game’s character designer.
The game mainly focuses around Zack Fair, a 2nd Class SOLDIER, and Cloud Strife while he is a lowly Shinra Guard. Another character also present in the game is Aerith Gainsborough as she features in the trailer of the game. This game appears to take place around the events of Nibelheim outlined in Last Order: Final Fantasy VII.
Crisis Core has action- and menu-based elements. The new battle system is known as Digital Mind Wave, or “DMW”, and revolves around a series of reels at the upper left corner of the screen which spin continuously as long as there is SP left to consume. Each rotate independently and upon lining up the three reels of the same character and value, a power-up or a “Power Surge!” will be rewarded to Zack.
The player will have full control over Zack when moving around, and can rotate the camera with the left and right triggers. Enemies abound in the field screen, battles against whom take place in real time.
The game was announced at E3 2004 before the release of the PlayStation Portable. Its first trailer consisted of clips from the OVA Last Order: Final Fantasy VII. In an interview for Famitsu, Tetsuya Nomura had stated that a playable demo of the game would be ready by the end of 2006. However, there was no mention of whether the demo would be openly available to PSP owners. However, a playable demo was available at Jump Festa ‘06.
Angeal’s design was originally to be the main character design in Final Fantasy VII, but was replaced with Cloud’s final design.

















2 Responses to “Final Fantasy VII: Crisis Core”
This is another one of these games that “buffs” up the PSP’s appeal
By Dean on Mar 19, 2008